Friday, January 28, 2005

Everyone Read This

Oughtta Stay Out of Pictures - Why video games shouldn't be like the movies. By Clive Thompson

An interesting article on game storytelling. The developer where I work is big on cutscenes and in-game storytelling, but I personally see some of the weaknesses of that style. Taking control away from the player for extended periods of time isn't always a great idea for game design, no matter how strong the story. Anyway, the article sums it up, and I'm too damn crunched to write any more today, so there you go.